# Building & Tech

## BUILDINGS

### **Mansion**

The main building of the Governor, located at the center of the Region.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FCTzoDgW9ZCaE58SCjNii%2FGovernor%20Building%20T1.png?alt=media&#x26;token=594e6a53-eecd-4f3f-8009-238a4375e16a" alt="" width="384"><figcaption></figcaption></figure>

### **Command Center (NFT)**

Essentially a Clan/Guild structure where members and the community gather in District area.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FYtbZVmxC4JL0Ln8SN7Pq%2FMayor%20Building%20T1.png?alt=media&#x26;token=bbc21f18-08e7-49ee-84dd-418552f34232" alt="" width="384"><figcaption></figcaption></figure>

### **RAW Bank**

Its a bank and a core feature of the in-game DeFi system, using RAWS tokens as its primary currency. It includes various financial features that drive the in-game economy.

### **Border**

The wall that marks the boundary of a District, protecting it from external zones.

### **Fortress**

The main gate of a District. Players must pass through this to enter a District.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FWDd95T50dm1iMXETuFJb%2Fregion%20gate%20t0%204K.png?alt=media&#x26;token=77fdcf1c-47de-4610-81a1-b373deb1e774" alt="" width="256"><figcaption></figcaption></figure>

### **Warehouse**

A storage facility for resources and other materials accessible by the Mayor. In the event of war, the Warehouse becomes a target for enemies to plunder resources.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2F05VcYtbueIx3Bch2Ezgt%2FWAREHOUSE%20T1.png?alt=media&#x26;token=49d9d8bb-4491-402e-9ad3-f5150c0fbca8" alt="" width="384"><figcaption></figcaption></figure>

### **Barracks**

A building necessary to increase the number of District members. The higher the level of the Barracks, the more players a District can accommodate.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2F1x9zeB8LC4il35InEwvP%2FBarrack%20T1.png?alt=media&#x26;token=26f01e5f-8978-4af8-bd78-ad4aee25b8c3" alt="" width="384"><figcaption></figcaption></figure>

### **Arsenal**

A place where equipment like armor, weapons, and artificial technology is crafted.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FkAjY2nFHNzjTEAU8aKZY%2FArsenal%20T1.png?alt=media&#x26;token=64267559-cea2-4702-a155-806026a80fd6" alt="" width="384"><figcaption></figcaption></figure>

### **Laboratory**

A facility for creating booster items or medicines.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2F7Z26Xe9OqNDGGwXx69VN%2FLaboratory%20T1.png?alt=media&#x26;token=f42d1fe2-5538-4d83-836f-8cbc357c0d0c" alt="" width="384"><figcaption></figcaption></figure>

### **Garage**

A building where transport equipment is made, also functioning as a teleport hub.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2Fe9ANeafsdfU29OwcVfug%2FGarage%20T1.png?alt=media&#x26;token=dc4aab02-360b-4a05-ad40-53f77db6785b" alt="" width="384"><figcaption></figcaption></figure>

### **Eagle Eye**

Serves as a watchtower for scouting and also functions as a defense structure against enemy attacks in war.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FRXLjWiUqa4Dxdgeu16i4%2FEagle%20Eye%20T1.png?alt=media&#x26;token=5e07f451-8831-471c-b44a-6ba698ff9b25" alt="" width="384"><figcaption></figcaption></figure>

### **Company**

This building is located outside the District and serves multiple purposes. It is a gathering place for players who are not affiliated with any District.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FFrtl2tDPRgdVS9NKoaQN%2FCOMPANY%20T1%20LOW.png?alt=media&#x26;token=2b2188a1-5746-4c89-ab66-af97f8bc53a2" alt="" width="384"><figcaption></figcaption></figure>

### **Farm**

Located in the company area, Farm building to refine resources into materials/commodities

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FZyS6WV14AlyIjDdCbOXX%2FFarm%20T1.png?alt=media&#x26;token=410ee93f-900b-4e7e-8a52-febee1002d91" alt="" width="384"><figcaption></figcaption></figure>

### **Mine**

Located in the company area, Mine building serves to refine resources into materials/commodities

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FK4rRhS8Kw0EcHS3j7cuW%2FMine%20T1.png?alt=media&#x26;token=2d06c399-500f-4785-a57d-60d7d4e48d0f" alt="" width="384"><figcaption></figcaption></figure>

### **Factory**

Located in the company area, Factory building serves to refine resources into materials/commodities

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2FqRrSg2dDJBMK0ge2wxgZ%2FFactory%20T1.png?alt=media&#x26;token=a9822b20-8837-4a24-bdda-0c51e760803f" alt="" width="384"><figcaption></figcaption></figure>

### **Shop**

Players can buy and sell items to or from other players through this building.

### **Tent**

Each player can set up a Tent to process Raw Resources into item materials.

<figure><img src="https://3215134028-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FA9gYqP9hEZTjYcJpsQzY%2Fuploads%2F8K5lhSgRjP54kNDNEClX%2Ftent%20ico%20clr.png?alt=media&#x26;token=a6cb3c11-056b-48fd-9e22-f71492861ae7" alt="" width="384"><figcaption></figcaption></figure>

## TECH

Each building can have its **Tech** upgraded by members with relevant jobs.\
Upgrading a building's **Tech** enhances its overall quality and capabilities. (Except for buildings inside Region area, Company, Farm, Mine and Factory)
