Reign Alter World (RAW)
  • Welcome Survivor
  • Introduction
    • About RAW
    • Problem Solving
    • Game Concept
    • The Story
  • GAMEPLAY
    • Overview
    • Character
    • Building & Tech
    • Activity
      • Refinery
      • Forging
      • Research
      • Task and Quest
    • Items
      • Tool
      • Resource
      • Equipment
      • Medical
      • Artificial
      • In-App Purchase Items
    • Miscellaneous
      • RAW Messenger
  • Political
    • Government
      • Region
      • District
    • Government Structure
      • Governor
      • Mayor
      • Advisor
      • Civilian
      • Resident
      • Chief
      • President
      • Prime Minister
    • Jobs
    • Event and War
  • Economy
    • Staking
      • Common Stake
      • Sovereign Stake Fund (SSF)
    • RAW Bank
    • Tokenomic
    • In-Game Wallet
    • RAW Changer
    • Play to Earn
      • $RAWS Token
        • Bounty and Treasure Hunter
        • Government
        • Company
        • In-game Market
        • War
      • NFT
      • RAW Bank (in-game DeFi)
      • RAW Bank Stock Option
    • Paid Product
      • RAW Store
      • Item Mall
      • In-game Market
  • MARKETING STRATEGY
    • Roadmap
    • RAW Seasonal
    • Seasonal Campaign
  • GAME TECHNOLOGY
    • Game Info & Mechanism
    • Framework
    • Blockchain Technology
    • Backend System
    • Graphic Optimalization
  • official
    • Social Media
    • Core Team
    • Developing Team
    • Publishing Team
    • Community
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On this page
  • BUILDINGS
  • Mansion
  • Command Center (NFT)
  • RAW Bank
  • Border
  • Fortress
  • Warehouse
  • Barracks
  • Arsenal
  • Laboratory
  • Garage
  • Eagle Eye
  • Company
  • Farm
  • Mine
  • Factory
  • Shop
  • Tent
  • TECH
  1. GAMEPLAY

Building & Tech

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Last updated 7 months ago

BUILDINGS

Mansion

The main building of the Governor, located at the center of the Region.

Command Center (NFT)

Essentially a Clan/Guild structure where members and the community gather in District area.

RAW Bank

Its a bank and a core feature of the in-game DeFi system, using RAWS tokens as its primary currency. It includes various financial features that drive the in-game economy.

Border

The wall that marks the boundary of a District, protecting it from external zones.

Fortress

The main gate of a District. Players must pass through this to enter a District.

Warehouse

A storage facility for resources and other materials accessible by the Mayor. In the event of war, the Warehouse becomes a target for enemies to plunder resources.

Barracks

A building necessary to increase the number of District members. The higher the level of the Barracks, the more players a District can accommodate.

Arsenal

A place where equipment like armor, weapons, and artificial technology is crafted.

Laboratory

A facility for creating booster items or medicines.

Garage

A building where transport equipment is made, also functioning as a teleport hub.

Eagle Eye

Serves as a watchtower for scouting and also functions as a defense structure against enemy attacks in war.

Company

This building is located outside the District and serves multiple purposes. It is a gathering place for players who are not affiliated with any District.

Farm

Located in the company area, Farm building to refine resources into materials/commodities

Mine

Located in the company area, Mine building serves to refine resources into materials/commodities

Factory

Located in the company area, Factory building serves to refine resources into materials/commodities

Shop

Players can buy and sell items to or from other players through this building.

Tent

Each player can set up a Tent to process Raw Resources into item materials.

TECH

Each building can have its Tech upgraded by members with relevant jobs. Upgrading a building's Tech enhances its overall quality and capabilities. (Except for buildings inside Region area, Company, Farm, Mine and Factory)