Building & Tech
Last updated
Last updated
The main building of the Governor, located at the center of the Region.
Essentially a Clan/Guild structure where members and the community gather in District area.
Its a bank and a core feature of the in-game DeFi system, using RAWS tokens as its primary currency. It includes various financial features that drive the in-game economy.
The wall that marks the boundary of a District, protecting it from external zones.
The main gate of a District. Players must pass through this to enter a District.
A storage facility for resources and other materials accessible by the Mayor. In the event of war, the Warehouse becomes a target for enemies to plunder resources.
A building necessary to increase the number of District members. The higher the level of the Barracks, the more players a District can accommodate.
A place where equipment like armor, weapons, and artificial technology is crafted.
A facility for creating booster items or medicines.
A building where transport equipment is made, also functioning as a teleport hub.
Serves as a watchtower for scouting and also functions as a defense structure against enemy attacks in war.
This building is located outside the District and serves multiple purposes. It is a gathering place for players who are not affiliated with any District.
Located in the company area, Farm building to refine resources into materials/commodities
Located in the company area, Mine building serves to refine resources into materials/commodities
Located in the company area, Factory building serves to refine resources into materials/commodities
Players can buy and sell items to or from other players through this building.
Each player can set up a Tent to process Raw Resources into item materials.
Each building can have its Tech upgraded by members with relevant jobs. Upgrading a building's Tech enhances its overall quality and capabilities. (Except for buildings inside Region area, Company, Farm, Mine and Factory)