# Building & Tech

## BUILDINGS

### **Mansion**

The main building of the Governor, located at the center of the Region.

<figure><img src="/files/dirCCbW9KwWgjWFIbGDx" alt="" width="384"><figcaption></figcaption></figure>

### **Command Center (NFT)**

Essentially a Clan/Guild structure where members and the community gather in District area.

<figure><img src="/files/2EGKufLzOwl4vcCcxVGL" alt="" width="384"><figcaption></figcaption></figure>

### **RAW Bank**

Its a bank and a core feature of the in-game DeFi system, using RAWS tokens as its primary currency. It includes various financial features that drive the in-game economy.

### **Border**

The wall that marks the boundary of a District, protecting it from external zones.

### **Fortress**

The main gate of a District. Players must pass through this to enter a District.

<figure><img src="/files/paKHGVvIDR47EEsc3Mqi" alt="" width="256"><figcaption></figcaption></figure>

### **Warehouse**

A storage facility for resources and other materials accessible by the Mayor. In the event of war, the Warehouse becomes a target for enemies to plunder resources.

<figure><img src="/files/ZJWRMie75Q7b4LkGINKq" alt="" width="384"><figcaption></figcaption></figure>

### **Barracks**

A building necessary to increase the number of District members. The higher the level of the Barracks, the more players a District can accommodate.

<figure><img src="/files/180fm55JFCzKRFvBZoQN" alt="" width="384"><figcaption></figcaption></figure>

### **Arsenal**

A place where equipment like armor, weapons, and artificial technology is crafted.

<figure><img src="/files/HeRP6GWLve4YvhnkLz2o" alt="" width="384"><figcaption></figcaption></figure>

### **Laboratory**

A facility for creating booster items or medicines.

<figure><img src="/files/MgNj8oGgPkQD56NnYcA2" alt="" width="384"><figcaption></figcaption></figure>

### **Garage**

A building where transport equipment is made, also functioning as a teleport hub.

<figure><img src="/files/tBfefli3J2tSZovJQSKI" alt="" width="384"><figcaption></figcaption></figure>

### **Eagle Eye**

Serves as a watchtower for scouting and also functions as a defense structure against enemy attacks in war.

<figure><img src="/files/lNN5kq0wvrrdddZysOdc" alt="" width="384"><figcaption></figcaption></figure>

### **Company**

This building is located outside the District and serves multiple purposes. It is a gathering place for players who are not affiliated with any District.

<figure><img src="/files/vKpt9cLKNxUVnfaSCbJY" alt="" width="384"><figcaption></figcaption></figure>

### **Farm**

Located in the company area, Farm building to refine resources into materials/commodities

<figure><img src="/files/i4TGsT6U4qS6z34Y1Lcw" alt="" width="384"><figcaption></figcaption></figure>

### **Mine**

Located in the company area, Mine building serves to refine resources into materials/commodities

<figure><img src="/files/MBXo9TEFl64XWm6tveIs" alt="" width="384"><figcaption></figcaption></figure>

### **Factory**

Located in the company area, Factory building serves to refine resources into materials/commodities

<figure><img src="/files/cLfmIaTU5g9oBZpjkgzp" alt="" width="384"><figcaption></figcaption></figure>

### **Shop**

Players can buy and sell items to or from other players through this building.

### **Tent**

Each player can set up a Tent to process Raw Resources into item materials.

<figure><img src="/files/c6cQTzkt4w09fDmarfhm" alt="" width="384"><figcaption></figcaption></figure>

## TECH

Each building can have its **Tech** upgraded by members with relevant jobs.\
Upgrading a building's **Tech** enhances its overall quality and capabilities. (Except for buildings inside Region area, Company, Farm, Mine and Factory)


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