Reign Alter World (RAW)
  • Welcome Survivor
  • Introduction
    • About RAW
    • Problem Solving
    • Game Concept
    • The Story
  • GAMEPLAY
    • Overview
    • Character
    • Building & Tech
    • Activity
      • Refinery
      • Forging
      • Research
      • Task and Quest
    • Items
      • Tool
      • Resource
      • Equipment
      • Medical
      • Artificial
      • In-App Purchase Items
    • Miscellaneous
      • RAW Messenger
  • Political
    • Government
      • Region
      • District
    • Government Structure
      • Governor
      • Mayor
      • Advisor
      • Civilian
      • Resident
      • Chief
      • President
      • Prime Minister
    • Jobs
    • Event and War
  • Economy
    • Staking
      • Common Stake
      • Sovereign Stake Fund (SSF)
    • RAW Bank
    • Tokenomic
    • In-Game Wallet
    • RAW Changer
    • Play to Earn
      • $RAWS Token
        • Bounty and Treasure Hunter
        • Government
        • Company
        • In-game Market
        • War
      • NFT
      • RAW Bank (in-game DeFi)
      • RAW Bank Stock Option
    • Paid Product
      • RAW Store
      • Item Mall
      • In-game Market
  • MARKETING STRATEGY
    • Roadmap
    • RAW Seasonal
    • Seasonal Campaign
  • GAME TECHNOLOGY
    • Game Info & Mechanism
    • Framework
    • Blockchain Technology
    • Backend System
    • Graphic Optimalization
  • official
    • Social Media
    • Core Team
    • Developing Team
    • Publishing Team
    • Community
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  1. Political

Jobs

Players who join a District will receive a Job from the Mayor. The Mayor selects members based on the Characters (also their Merit and Medal points) that the players have developed and the Mayor's needs for buildings within the District.

Merits and Medals points are activities players engage in within the District, which grant them experience. This allows the Mayor to determine which job best suits each player in their District.

Each Job has an impact on the Tech level of each building. For example, a Warden can only increase the Tech of the Fortress building, while a Patrol can only enhance the Tech of the Border building, and so on.

Players will have dual Job functions, serving as both Civilian Jobs and Military Forces.

Players who enter a District will receive a suitable Job, which includes:
In wartime conditions, each Job is automatically assigned to the Military Force, which includes:

Scavenger (jobless)

Mercenary (jobless)

Wardens are assigned to the Fortress

Warden assigned to be Breacher

Patrol are assigned to the Border

Patrol assigned to be Assault

Scout are assigned to the Barrack

Scout assigned to be Ambush

Watchman are assigned to the Eagle Eye

Watchman assigned to be Raid

Mechanic are assigned to the Garage

Mechanic assigned to be Driver

Logistician are assigned to the Warehouse

Logistician assigned to be Purge

Forger are assigned to the Arsenal

Forger assigned to be Sniper

Scientist are assigned to the Laboratory

Scientist assigned to be Medic

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Last updated 6 months ago