Reign Alter World (RAW)
  • Welcome Survivor
  • Introduction
    • About RAW
    • Problem Solving
    • Game Concept
    • The Story
  • GAMEPLAY
    • Overview
    • Character
    • Building & Tech
    • Activity
      • Refinery
      • Forging
      • Research
      • Task and Quest
    • Items
      • Tool
      • Resource
      • Equipment
      • Medical
      • Artificial
      • In-App Purchase Items
    • Miscellaneous
      • RAW Messenger
  • Political
    • Government
      • Region
      • District
    • Government Structure
      • Governor
      • Mayor
      • Advisor
      • Civilian
      • Resident
      • Chief
      • President
      • Prime Minister
    • Jobs
    • Event and War
  • Economy
    • Staking
      • Common Stake
      • Sovereign Stake Fund (SSF)
    • RAW Bank
    • Tokenomic
    • In-Game Wallet
    • RAW Changer
    • Play to Earn
      • $RAWS Token
        • Bounty and Treasure Hunter
        • Government
        • Company
        • In-game Market
        • War
      • NFT
      • RAW Bank (in-game DeFi)
      • RAW Bank Stock Option
    • Paid Product
      • RAW Store
      • Item Mall
      • In-game Market
  • MARKETING STRATEGY
    • Roadmap
    • RAW Seasonal
    • Seasonal Campaign
  • GAME TECHNOLOGY
    • Game Info & Mechanism
    • Framework
    • Blockchain Technology
    • Backend System
    • Graphic Optimalization
  • official
    • Social Media
    • Core Team
    • Developing Team
    • Publishing Team
    • Community
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On this page
  • Last Man Stand
  • ANT Hunt
  • Tactical War (Daily & Event)
  • Prestige War (Daily & Event)
  1. Political

Event and War

There are four main types of Events & Wars:

Last Man Stand

Eight players battle each other in a Free-For-All (FFA) system inside a dungeon. It uses a ranking system, and rewards are given once the event ranking period ends.

ANT Hunt

Solo or Co-op mode where players enter a dungeon to defeat enemies (PvE) or steal treasures from the ANT (Artificial Neuro Transmitter). Victory points accumulate on the leaderboard, and the top 3 players at the end of each month become Chief.

Tactical War (Daily & Event)

  1. In Daily Wars attackers need fuel for plundering, while fuel is not required during Event Wars.

  2. Leaderboard System: Rewards differ for daily and event battles.

  3. Daily War reward: Resources. Event War reward: Gold (in-game currency).

  4. There are three types of Tactical War: a. Territory War: A District from Region A can attack a District from another Region. The Mayor declares war and prepares the army by recruiting members. b. Domination War: The Governor declares war on neighboring Regions. They recruit civilians and organize District vs District battles. c. Reign Alter Wars: The President, who controls at least 4 Regions, battles other Presidents. The President declares war on another Nation, recruits civilians from the 32 best Districts in the Nation, and engages in battle without geographic limits.

Prestige War (Daily & Event)

  1. Daily Wars: Attackers need fuel to plunder, while Event Wars don’t require fuel.

  2. Daily System: Uses a ranking system (resets every 3 months). Event System: Follows a Tournament Tree format.

  3. Player scores are based on KDA (Kills, Damage, and Assists) in the battle.

  4. There are three types of battles in Prestige War: a. Battle Arena (District War): Resembling a MOBA-style game, two teams of 4 players each must destroy the enemy’s main building. b. Deathmatch (Region War): Two teams of 8 players each fight, with KDA scores determining the individual ranking. c. Battle Royale (Nation War): Four teams, each consisting of 4 players, battle in an arena with the goal of eliminating opposing teams.

In Prestige events, players need special EQ equipment (the default Force Swap EQ is available in the battle menu), which adapts to the player's job and status (e.g., a Breacher can switch to Medic).

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Last updated 7 months ago